The Sketchnote Handbook

The Sketchnote Handbook Author Mike Rohde
ISBN-10 0321857895
Year 2013-01-01
Pages 205
Language en
Publisher Addison-Wesley
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Presents a guide to creating illustrated meeting notes which diagram important ideas and people, with tips on drawing techniques.

The Sketchnote Handbook

The Sketchnote Handbook Author Mike Rohde
ISBN-10 0321885112
Year 2012-11-30
Pages 205
Language en
Publisher
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Presents a guide to creating illustrated meeting notes which diagram important ideas and people, with tips on drawing techniques.

Visual Note Taking for Educators A Teacher s Guide to Student Creativity

Visual Note Taking for Educators  A Teacher s Guide to Student Creativity Author Wendi Pillars
ISBN-10 9780393709841
Year 2015-11-30
Pages 192
Language en
Publisher W. W. Norton & Company
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A step-by-step guide for teachers to the benefits of visual note-taking and how to incorporate it in their classrooms. We've come a long way from teachers admonishing students to put away their drawings and take traditional long-form notes. Let's be honest: note-taking is boring and it isn't always the most effective way to retain information. This book is a guide for teachers about getting your students drawing and sketching to learn visually. Whether in elementary school or high school, neuroscience has shown that visual learning is a very effective way to retain information. The techniques in this book will help you work with your students in novel ways to retain information. Visual note-taking can be used with diverse learners; all ages; and those who have no drawing experience. Teachers are provided with a library of images and concepts to steal, tweak, and use in any way in their classrooms. The book is liberally illustrated with student examples from elementary and high school students alike.

The Doodle Revolution

The Doodle Revolution Author Sunni Brown
ISBN-10 9780698170551
Year 2014-01-09
Pages 256
Language en
Publisher Penguin
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There is NO SUCH THING as a mindless doodle What did Einstein, JFK, Edison, Marie Curie, and Henry Ford have in common? They were all inveterate doodlers. These powerhouse minds knew instinctively that doodling is deep thinking in disguise-a simple, accessible, and dynamite tool for innovating and solving even the stickiest problems. Sunni Brown's mission is to bring the power of the Doodle to the rest of us. She leads the Revolution defying all those parents, teachers, and bosses who say Stop doodling! Get serious! Grow up! She overturns misinformation about doodling, demystifies visual thinking, and shows us the power of applying our innate visual literacy. She'll teach you how to doodle any object, concept, or system imaginable, shift habitual thinking patterns, and transform boring text into displays that can engage any audience. Sunni Brown was named one of the "100 Most Creative People in Business" and one of the "10 Most Creative People on Twitter" by Fast Company. She is founder of a creative consultancy, an international speaker, the co-author of Gamestorming, and the leader of a global campaign for visual literacy called The Doodle Revolution. Her TED Talk on doodling has drawn more than a million views on TED.com. Her work on visual literacy and gaming has been featured in over 35 nationally-syndicated news programs and reported on in The Wall Street Journal, CNN.com, the BBC, Fast Company, Inc. Magazine, etc. She lives in Keep Austin Weird, Texas. From the Trade Paperback edition.

Stick Sketch School

Stick Sketch School Author Billy Attinger
ISBN-10 9781631060212
Year 2014-10-15
Pages 144
Language en
Publisher Race Point Pub
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Shows readers how to draw stick figures and create their own unique stick world—art that is accessible and easily conveyed online through social media. Original.

Visual Meetings

Visual Meetings Author David Sibbet
ISBN-10 0470945400
Year 2010-08-26
Pages 288
Language en
Publisher John Wiley & Sons
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Use eye-popping visual tools to energize your people! Just as social networking has reclaimed the Internet for human interactivity and co-creation, the visual meetings movement is reclaiming creativity, productivity, and playful exchange for serious work in groups. Visual Meetings explains how anyone can implement powerful visual tools, and how these tools are being used in Silicon Valley and elsewhere to facilitate both face-to-face and virtual group work. This dynamic and richly illustrated resource gives meeting leaders, presenters, and consultants a slew of exciting tricks and tools, including Graphic recording, visual planning, story boarding, graphic templates, idea mapping, etc. Creative ways to energize team building, sales presentations, staff meetings, strategy sessions, brainstorming, and more Getting beyond paper and whiteboards to engage new media platforms Understanding emerging visual language for leading groups Unlocking formerly untapped creative resources for business success, Visual Meetings will help you and your team communicate ideas more effectively and engagingly.

Visual Leaders

Visual Leaders Author David Sibbet
ISBN-10 9781118494226
Year 2012-12-17
Pages 256
Language en
Publisher John Wiley & Sons
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What Visual Meetings did for meetings and Visual Teams did for teams, this book does for leaders Visual Leaders explores how leaders can support visioning and strategy formation, planning and management, and organizationchange through the application of visual meeting and visual team methodologies organization wide—literally "trans-forming" communications and people's sense of what is possible. It describes seven essential tools for visual leaders—mental models, visual meetings, graphic templates, decision theaters, roadmaps, Storymaps, and virtual visuals—and examples of methods for implementation throughout an organization. Written for all levels of leadership in organizations, from department heads through directors, heads of strategic business units, and "C" level executives Explores how communications has become interactive and graphic and how these tools can be used to shape direction and align people for implementation Brings tools, methods and frameworks to life with stories of real organizations modeling these practices Visual Leaders answers the question of how design thinking and visual literacy can help to orient leaders to the complexity of contemporary organizations in the private, non-profit, and public sectors.

Visual Teams

Visual Teams Author David Sibbet
ISBN-10 9781118158593
Year 2011-09-23
Pages 312
Language en
Publisher John Wiley & Sons
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Graphic tools and visual solutions for team building and development Visual Teams uses visual tools and methods to help teams—both face-to-face and virtual—reach high performance in today's work environment. As teams become more and more global and distributed, visualization provides an important channel of communication—one that opens up the group's mind to improving work systems and processes by understanding relationships, interconnections, and big picture contexts. Visual Teams shares best practices and uses visualization as a power tool for process improvement by providing teams with a common language for high performance. The book: Explores how any kind of team can draw on the principles and practices of creative design teams in the software, architectural, engineering, and information design professions Introduces the Drexler/Sibbet Team Performance™ Model and related tools—a system used throughout companies such as Nike, Genentech, Becton Dickinson, Chevron, and others Visual Teams presents a comprehensive framework, best practices, and unique visual tools for becoming an innovative, high-performance team.

Gamestorming

Gamestorming Author Dave Gray
ISBN-10 9781449395902
Year 2010-07-14
Pages 290
Language en
Publisher "O'Reilly Media, Inc."
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Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution

The Best Interface Is No Interface

The Best Interface Is No Interface Author Golden Krishna
ISBN-10 9780133890426
Year 2015-01-31
Pages 256
Language en
Publisher New Riders
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Our love affair with the digital interface is out of control. We’ve embraced it in the boardroom, the bedroom, and the bathroom. Screens have taken over our lives. Most people spend over eight hours a day staring at a screen, and some “technological innovators” are hoping to grab even more of your eyeball time. You have screens in your pocket, in your car, on your appliances, and maybe even on your face. Average smartphone users check their phones 150 times a day, responding to the addictive buzz of Facebook or emails or Twitter. Are you sick? There’s an app for that! Need to pray? There’s an app for that! Dead? Well, there’s an app for that, too! And most apps are intentionally addictive distractions that end up taking our attention away from things like family, friends, sleep, and oncoming traffic. There’s a better way. In this book, innovator Golden Krishna challenges our world of nagging, screen-based bondage, and shows how we can build a technologically advanced world without digital interfaces. In his insightful, raw, and often hilarious criticism, Golden reveals fascinating ways to think beyond screens using three principles that lead to more meaningful innovation. Whether you’re working in technology, or just wary of a gadget-filled future, you’ll be enlighted and entertained while discovering that the best interface is no interface.

Draw Your Big Idea

Draw Your Big Idea Author Heather Willems
ISBN-10 1452152926
Year 2016-05-10
Pages 160
Language en
Publisher Chronicle Books
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In this increasingly visual age, images speak louder than words. Studies show that images also help people think. Visual note-taking such as doodlng increases memory retention rates by nearly 30 percent, and opens creative pathways, strengthens focus, and inspires self-expression. Driven by these groundbreaking findings, entrepreneurs Nora Herting and Heather Willems founded ImageThink, a graphic facilitation firm that has helped an elite roster of clients—from Google to Pepsi to NASA—visualize their ideas and transform their creative processes using simple drawing techniques that anyone can master. Draw Your Big Idea presents their sought-after guidance and more than 150 drawing exercises tailored to brainstorming, refining, and executing ideas in the home, design studio, and office. With this workbook, readers will learn to beat creative block—for good!

Drawing Ideas

Drawing Ideas Author Mark Baskinger
ISBN-10 9780385344524
Year 2013-11-19
Pages 304
Language en
Publisher Watson-Guptill
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A primer for design professionals across all disciplines that helps them create compelling and original concept designs by hand--as opposed to on the computer--in order to foster collaboration and win clients. In today's design world, technology for expressing ideas is pervasive; CAD models and renderings created with computer software provide an easy option for creating highly rendered pieces. However, the accessibility of this technology means that fewer designers know how to draw by hand, express their ideas spontaneously, and brainstorm effectively.In a unique board binding that mimics a sketchbook, Drawing Ideas provides a complete foundation in the techniques and methods for effectively communicating to an audience through clear and persuasive drawings.

Beyond Words

Beyond Words Author Milly R. Sonneman
ISBN-10 0898159113
Year 1997
Pages 158
Language en
Publisher Springer Science & Business
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This colorful, offbeat business guide—sort of THINKERTOYS meets SARK—shows how to add zip, interaction, and excitement to just about any kind of meeting or presentation. The author has helped everyone from engineers to corporate planners create stunning visual presentations, showing them how to use visual symbols and color to map out ideas, plans, projections, and the like. Even if you can't draw a straight line, this book will have you doodling away like a pro in no time flat, and turning the most boring planning sessions into whiz-bang think tanks. Even the most pinstriped project teams have found these tools useful when mapping out strategic plans, capturing vision sessions, depicting project designs, or making training programs fun and memorable. Real-life success stories and step-by-step drawing hints make this the must-have book for managers, facilitators, trainers, and anyone who helps groups work together.